![]() “All of that was developed over the space of two or three years, finding those opportunities based on the prototype we had. Now, just shift the creature's limbs so that they are swinging above its head / behind its back, rather than out to its sides, and you have essentially a biological helicopter, with two or more rotors in pairs (one on each side) and only one blade per rotor (the blade being a limb, swinging around a shoulder joint). “Adding an expressive camera that makes you feel like you are Spider-Man - how would you feel during those swings, during the dive, and how can we emphasise that with the camera? “Carrying momentum through transitions - that was something where, when we unlocked some of that momentum transfer between big swings and different places you can leap off in a swing, that was a huge game changer for us,” Smith said. ![]() ![]() It makes girls go all tingly and ur dick will grow like 2 sizes, it works. From a gameplay perspective, fire escapes were just a barrier that ruined the flow, so they had to create a solution for Spider-Man to be able to traverse these smoothly as well. When a man dry-humps in a circular motion, and his dick spins around like helicopter blades. Another issue was fire escapes - something the environment team added to make the city feel authentically New York. For one, corners were an issue - something the team solved by allowing Spider-Man to automatically turn when contacting a corner. The team decided to change this, allowing contact with a building to flow straight into wall runs instead. But when it was completely physics-based, Spider-Man often slapped into walls at high speed, which didn’t exactly feel heroic. When development began, the studio knew it wanted the swinging to be physics-based, creating that pendulum-like feel to traversal. On the development side, things were much the same.ĭuring a talk at GameLab, Barcelona, game director Ryan Smith spoke about how web-swinging was the first thing the studio tackled and one of the last things to get right. But there’s something very different about this helicopter. The first thing you do in-game is squeeze R2 and arc into a swing through New York, chasing down a helicopter.ĭeveloper Insomniac knew that this form of locomotion is what makes Spider-Man different to all the other superheroes, so it made sense for this to be players’ first experience with the game. Just as Arnie used it to prevent a hook, Reed does it to make sure he never lets. Marvel’s Spider-Man comes out swinging, literally. But there are times when he needs to hit a fade, and that’s when the helicopter finish comes out.
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